Changelog
What's new in Geopolitics.
New features, improvements and fixes in the strategy game, with screenshots from the game itself. Updated with every release.

Fix ·
The Architect of agreements reform gives its fourth slot
After the Architect of agreements reform you can really hold four agreements: the diplomacy window counts the extra slot and lets you sign it.
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Fix ·
Map buttons no longer cover windows and the country view
The strike and map layer buttons stay out of the way in the country view and under windows.
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Improvement ·
A clearer season pass and Treasury
Browse larger reward cards, see what each cosmetic changes and open the place where it is used directly from its preview.
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Fix ·
Country card buttons are reachable on phones
On a phone, the map buttons no longer cover the bottom of the country card.
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Fix ·
Press conferences say what they are about
The press conference now names the decision that called the journalists in, and no longer promises a Courier quote that may never appear.
Read more →Improvement ·
Clearer orders, budgets and phone menus
Troop previews explain consequences, budgets show a 30-day outlook, and menus and notifications are clearer on phones.
Read more →Fix ·
The browser no longer offers to translate the game
Safari and other browsers recognise the game's language right away and no longer offer to translate a game that is already in your language.
Read more →Improvement ·
Small states can build, and a season counts only your own work
Second round of balance fixes: plants and investments sized to each country, stability that needs care, and a fairer Great Game and battles between people.
Read more →Fix ·
Sanctions on a conquered state end
When you conquer a state you have sanctioned, the sanctions end the next day and free a place for new ones.
Read more →Improvement ·
Numbers that add up, in every mode
Automatic balance tests checked the whole game. We fixed what made no sense: debt, the advisors' alarms, stories, cases, battles and the Great Game.
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Fix ·
No more blank screen when a window opens
A window such as the Crown treasury could leave an empty screen. Now the game says what happened and reloads with one button.
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New feature ·
Your feedback helps improve the game
Rate the game, share your thoughts and receive 50 Crowns for your first review. Honest criticism is just as welcome as praise.
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Fix ·
Help opens during story missions again
The lifebuoy button in a story mission seemed to do nothing. Help now opens on top of the story, and closing it takes you back to the same scene.
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New feature ·
Take the oath under your own character's name
Before your first story you are sworn in: type a fictional first and last name, pick how advisors address you and a portrait, and the narrator speaks your oath.
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